An 11-year-old fifth-grader has rewritten one of the oldest age records in Asian sport.
Japan’s Yuki Kurihara won the Puyo Puyo esports gold medal at the Aichi-Nagoya Asian Games on September 26, defeating South Korea’s Kang Dongshin 10-2 in the final. The Olympic Council of Asia says Kurihara, at 11, is the youngest gold medalist in Asian Games history.[1]
The Japanese Olympic Committee lists Kurihara’s birth date as June 18, 2015. He was the youngest member of Team Japan at the opening ceremony and competes for Tokyo Verdy eSports under the player name “Yuki.”[2]
Kurihara had already topped his group stage on September 24. JOC’s schedule shows the Puyo Puyo knockout rounds and final beginning at 9 a.m. on September 26. The Associated Press reported that he beat Thailand’s Tanarak Wongkitikun 10-1 in the semifinal before defeating Kang 10-2 for gold.[3][4]
Five years from a Christmas present to Asian Games gold
Kurihara began playing Puyo Puyo after receiving Puyo Puyo Tetris 2 for Christmas when he was six, according to a Kyodo report carried by JOC. He became fascinated by “chains,” the central competitive mechanic in which one group of disappearing Puyos triggers another.[3]
Five years later, that home-game fascination had become an Asian Games title.
Before the Games, JOC described Kurihara as already having international tournament-winning experience. At a Team Japan ceremony in August, the 11-year-old said he wanted to bring a gold medal back to the team.[5]
He did exactly that.
How the final unfolded
The OCA’s match report says Kang won the opening set. Kurihara then took five straight to move ahead 5-1. Kang stopped the streak in the seventh set, making it 5-2, but Kurihara won the next five in succession and closed the final 10-2.[1]
The lopsided score can make Puyo Puyo look simpler than it is. Competitive players construct large chains while simultaneously watching the opponent’s board, deciding whether to launch a smaller attack early, extend a larger chain or respond defensively to incoming garbage Puyos.
The result is a game of speed, pattern recognition, probability, board construction and timing. One decision can change the entire chain structure.
Puyo Puyo was born in 1991
SEGA’s official history says the first Puyo Puyo appeared in 1991 for MSX2 and the Famicom Disk System. SEGA released arcade and Mega Drive versions in 1992. The series became a major hit by combining simple rules—connect four or more same-colored Puyos to clear them—with a head-to-head battle system.[6]
Chains are what turn those simple rules into a competitive language. When one clear causes Puyos above it to fall and create another clear, a chain begins. Larger chains send more garbage Puyos to the opponent.
At elite level, the visible puzzle is only part of the contest. Players are constantly deciding how much attack to build, when to fire, whether to counter, and how to recover a damaged board under time pressure.
The series entered Japan’s professional esports structure in 2018
SEGA says Puyo Puyo became an officially recognized title of the Japan Esports Union in March 2018, after which professional players emerged and organized tournament activity expanded.[6]
That gives 2026 an unusual symmetry. Puyo Puyo is celebrating its 35th anniversary at the same time it has entered the Asian Games medal program.
Tokyo Verdy signed an 11-year-old for a medal project
Tokyo Verdy eSports announced Kurihara’s addition to its Puyo Puyo roster on June 5, 2026. The club said it would support Kurihara and fellow Puyo player Tomokun as part of an “esports gold medal project” aimed at Aichi-Nagoya.[7]
Tokyo Verdy says it created its esports division in 2016, describing itself as the first Japanese professional sports team and J.League club to enter esports. The organization has since competed across multiple titles, including Puyo Puyo.[8]
Kurihara’s gold therefore also reflects a broader shift in Japanese sports infrastructure: traditional clubs are increasingly treating esports players as members of organized competitive programs rather than isolated gamers.
Esports itself is still young at the Asian Games
The Olympic Council of Asia says esports first appeared at the 2018 Jakarta-Palembang Asian Games as a demonstration event. It became a full medal sport at Hangzhou 2022, held in 2023.[9]
For Aichi-Nagoya 2026, the OCA approved 11 esports titles. Puyo Puyo Champions joined globally established competitive games such as League of Legends, PUBG Mobile, eFootball, Gran Turismo 7 and others.[9]
The inclusion is a reminder that esports culture is regional as well as global. A title with deep competitive roots in Japan can sit on the same program as enormous international games.
What does “youngest ever” mean in esports?
The OCA describes Kurihara as the youngest gold medalist in the entire history of the Asian Games, which began in New Delhi in 1951.[1]
That record is significant, but comparisons across sports require care. Age interacts differently with a sport built around strength, endurance or body size than with a digital competition built around reaction, cognition, pattern recognition and practiced decision-making.
Kurihara’s achievement does not need to be framed as a child overcoming the physical limits of adult sport. It is evidence that esports changes the age profile possible within a major multisport event.
A record this young also raises questions about protection
An 11-year-old succeeding on a major international stage brings responsibilities that sit outside competition itself.
School, sleep, training volume, travel, media exposure, sponsorship, contracts and social media all require adult management. A young player should not simply be treated as a small version of an adult professional.
JOC’s public athlete profile does not publish Kurihara’s school name. That restraint is appropriate. Celebrating a young athlete’s skill does not require exposing every detail of a child’s life.
A game where children really can beat adults
Tokyo Verdy’s veteran Puyo player Tomokun says in his club profile that Puyo Puyo is a game anyone can play and that children can beat adults.[10]
Kurihara turned that description into a continental championship.
But accessibility should not be confused with ease. High-level Puyo Puyo demands enormous repetition: rapid chain construction, opponent reading, damage control and the ability to reproduce decisions under pressure.
“I felt really happy”
On September 27, a day after his gold medal, Kurihara appeared at a medalist celebration in Nagoya. A Kyodo report published by JOC quoted him saying that he felt “really happy” and was pleased to hear people congratulating him.[11]
It was a simple reaction to a record that spans more than seven decades of Asian Games history.
September 26 now belongs in Puyo Puyo history
The timeline is striking: born as a home computer and console puzzle game in 1991; transformed into a famous competitive arcade title in 1992; recognized inside Japan’s formal esports structure in 2018; added to the Asian Games program in 2026.
Then, on September 26, an 11-year-old Japanese player won the gold medal 10-2.
Yuki Kurihara is now the Asian Games’ youngest gold medalist.
But because he is 11, the most important question after the record may not be how much younger the next champion can be. It is whether adults around the sport can create conditions in which a young player can keep competing, learning and growing without the record becoming a burden.

